This badge represents the ability to design a badge system that recognises learning for a real-world use case.
The earner can define who a recognition system is for and what it should achieve, and can translate that intent into a structure. They can map a learner's journey through an experience, identify the milestones and smaller steps that mark progress along it, and place badges where they do something useful.
The earner understands a badge system as a design object and process with its own dynamics, and can explain the reasoning behind their choices — why this target group, why these milestones, why a badge belongs at this point. They have applied guidelines for making quality badges and activities, and have exchanged their badge system designs and thinking with peers.
The learning connects to:
- ETS Competence Model for Youth Workers to Work Internationally — Designing programmes, with elements of Assessing and evaluating.
- LifeComp — Critical thinking and Managing learning, and Collaboration in the Social area.
- DigComp 2.2 — 3.1 Developing digital content, as it applies to designing digital credentials and recognition pathways.
Duration: approximately 4 hours · Level: Intermediate · Evidence verified by organisers
This badge is issued by the Cities of Learning Network within the YOUTH360 capacity-building project, which aims to strengthen youth employability and the recognition of non-formal learning through digital tools, Open Badges, and the Cities of Learning ecosystem across Europe and Sub-Saharan Africa. Erasmus+ co-funds the project.